Media Studies Elly
Long
Film Classification
http://www.bbfc.co.uk/what-classification/15
Opening 2 minutes of film
. Language
I expect there to be use of language once, potentially near the end; it is not too graphic, and is used as a subconscious ‘go-to’ phrase as opposed to the character seemingly thinking of the word.
If I were to make her swear on a constant rate, it may start to suggest she has something inept feeling to herself/life (which to an extent she does) but overall may suggest she has a mental disorder. Swearing generally would be associated with the more of an evil character anyway in the sense they do not care about what they do (and what they say), but again, she does it as as a subconscious state on a minimal aspect because its something someone her age, a teenager, would generally do; people in their youth tend to swear a lot, but considering her environment and that she is later on in her teens suggests a feature of levelheadedness.
. Violence
There is to be a lot of ‘violence’ in what I wish to be the opening 2 minutes of my film; the main character finds herself shooting a variety of people (i.e weapons- guns & zombies) and there will be blood, probably mostly covering the zombies as opposed to actually being ripped out of the characters.
Nonetheless, there is not too much gore, as said before, the zombies will be covered in their own blood (looks somewhat realistic, but since the Simulation is based on a game, it cannot be too realistic so as to coincide with the age rating of the film) and as the scenes progress, the main character will also in turn be covered in blood.
There may also be physical violence in terms of punching and actual touching the individual. This will be minimal as I wish to emphasis the usage of weapons (i.e guns).
. Horror
The zombies describe it all. The idea of the un-dead adds to an uncomfortable scenario for viewers as well as putting the protagonist in a tough situation with them. (To add more of a cringe element to it; something to make the audience feel emotionally, perhaps even then subconsciously comparing themselves to the character in that specific situation)
. Drugs
Potentially there may be some usage of drugs, (which I won’t outwardly suggest that they themselves are drugs, i.e heroin, moreover acting as an Additive) but the character has to be shown healing herself quickly; this may be from crudely taking pills, to a quick shot in her leg/arm/neck, potentially depending on where she has been attacked.
. Dangerous Behaviour
In general, the running about, potentially injuring herself (by accident) doesn’t really add up to the ‘dangerous behaviour’ described in the link; during the 2 minutes themselves, there would be no reference to suicide or self-harm.
There is violence, as mentioned before, which involves fighting and the use of weapons, but again as mentioned beforehand, this doesn’t come under the classification of ‘dangerous behaviour’ on the link.
If I were to continue the film there would be a lot more content which is described in the link, perhaps even dwelling a tiny bit further into the 18 category or gore. I don’t wish to make the film into something that makes people turn away in disgust of the image of blood or mutilating one another, so much as turning away in shock as to the twists and unexplained actions of the characters; in a way, the film is somewhat psychological considering the disorders some of the characters suffer from, i.e schizophrenia.
I wouldn’t want any sex-scenes, as it wouldn’t coincide with the film, yet some references may be made for potentially comical value and/or cringe.
Violence would increase as well as the creatures they have to kill; more zombies, more creatures, perhaps deformed (cliché to being an envisionment of evil and people wanting them dead) and more gruesome and creepy as the film progresses.
The two minutes I want to put across that the scenario at the time is utterly fake. It isn’t real. The blood, the zombies all the healing doesn’t actually take place in the real world, perhaps in some respect lulling the audience into a false sense of security, yet has the ominous feeling that the world seems a bit too peaceful; something wrong is bound to happen considering everything is going too well (despite her dying in the simulation at the end- pretend dead. She’s still alive in the real world- her character just lost momentarily).
To further the idea from just plain, typical zombies, the use of camera at the end of the footage suggests something more futurist, a robot for example, which as an audience, do not actually get to see in the 2 minutes. Later on in the film, it would be shown again as a sub-boss for example, almost as a stepping stone for the survivors (main group of characters).
Opening 2 minutes of film
. Language
I expect there to be use of language once, potentially near the end; it is not too graphic, and is used as a subconscious ‘go-to’ phrase as opposed to the character seemingly thinking of the word.
If I were to make her swear on a constant rate, it may start to suggest she has something inept feeling to herself/life (which to an extent she does) but overall may suggest she has a mental disorder. Swearing generally would be associated with the more of an evil character anyway in the sense they do not care about what they do (and what they say), but again, she does it as as a subconscious state on a minimal aspect because its something someone her age, a teenager, would generally do; people in their youth tend to swear a lot, but considering her environment and that she is later on in her teens suggests a feature of levelheadedness.
. Violence
There is to be a lot of ‘violence’ in what I wish to be the opening 2 minutes of my film; the main character finds herself shooting a variety of people (i.e weapons- guns & zombies) and there will be blood, probably mostly covering the zombies as opposed to actually being ripped out of the characters.
Nonetheless, there is not too much gore, as said before, the zombies will be covered in their own blood (looks somewhat realistic, but since the Simulation is based on a game, it cannot be too realistic so as to coincide with the age rating of the film) and as the scenes progress, the main character will also in turn be covered in blood.
There may also be physical violence in terms of punching and actual touching the individual. This will be minimal as I wish to emphasis the usage of weapons (i.e guns).
. Horror
The zombies describe it all. The idea of the un-dead adds to an uncomfortable scenario for viewers as well as putting the protagonist in a tough situation with them. (To add more of a cringe element to it; something to make the audience feel emotionally, perhaps even then subconsciously comparing themselves to the character in that specific situation)
. Drugs
Potentially there may be some usage of drugs, (which I won’t outwardly suggest that they themselves are drugs, i.e heroin, moreover acting as an Additive) but the character has to be shown healing herself quickly; this may be from crudely taking pills, to a quick shot in her leg/arm/neck, potentially depending on where she has been attacked.
. Dangerous Behaviour
In general, the running about, potentially injuring herself (by accident) doesn’t really add up to the ‘dangerous behaviour’ described in the link; during the 2 minutes themselves, there would be no reference to suicide or self-harm.
There is violence, as mentioned before, which involves fighting and the use of weapons, but again as mentioned beforehand, this doesn’t come under the classification of ‘dangerous behaviour’ on the link.
If I were to continue the film there would be a lot more content which is described in the link, perhaps even dwelling a tiny bit further into the 18 category or gore. I don’t wish to make the film into something that makes people turn away in disgust of the image of blood or mutilating one another, so much as turning away in shock as to the twists and unexplained actions of the characters; in a way, the film is somewhat psychological considering the disorders some of the characters suffer from, i.e schizophrenia.
I wouldn’t want any sex-scenes, as it wouldn’t coincide with the film, yet some references may be made for potentially comical value and/or cringe.
Violence would increase as well as the creatures they have to kill; more zombies, more creatures, perhaps deformed (cliché to being an envisionment of evil and people wanting them dead) and more gruesome and creepy as the film progresses.
The two minutes I want to put across that the scenario at the time is utterly fake. It isn’t real. The blood, the zombies all the healing doesn’t actually take place in the real world, perhaps in some respect lulling the audience into a false sense of security, yet has the ominous feeling that the world seems a bit too peaceful; something wrong is bound to happen considering everything is going too well (despite her dying in the simulation at the end- pretend dead. She’s still alive in the real world- her character just lost momentarily).
To further the idea from just plain, typical zombies, the use of camera at the end of the footage suggests something more futurist, a robot for example, which as an audience, do not actually get to see in the 2 minutes. Later on in the film, it would be shown again as a sub-boss for example, almost as a stepping stone for the survivors (main group of characters).